What is Socrative program?
Socrative is a determinative assessment tool that helps teachers and learners to evaluate understanding and progress in real-time in class through the use of games, queries, and reflection inquiries.
How does it work?
Socrative is accessed via website or app, with separate apps for teachers and students. The tool is very easy to use. The teacher’s home page is clean, showing the six available features, most notably Quiz, Quick Question and Exit Ticket. Teachers click on a feature to launch it in class. Learners type in the room name and provide their answers which you can view at once. To get started using Socrative, simply register for a Socrative Teacher account. Your Socrative account will work with other Socrative Apps and via all browsers at Socrative.com. Students can connect to your unique room by opening their apps or joining your room at socrative.com on any device.
- Visualize student understanding
- Ask multiple-choice and true/false questions
- Ask open-ended questions and vote on the results
- Create your own quizzes (instantly graded for you)
- Share quizzes with other teachers
- Give the end of class exit tickets
- Play games with our space race!
- View students result in real-time
- Reporting – Download, Email or send to Google Drive
“Socrative” as “The Teacher”?
Every teacher knows that understanding is the key to good knowledge. However, teachers have to cover so much material during classes that it’s hard to certify that your students get valued knowledge by just moralizing and infrequently doing some exercises for practice.
Student response system – negative student perceptions:
The active learning as “any instructional method that engages students in the learning process. In short, active learning requires students to do meaningful learning activities and think about what they are doing’’. (Bonwell and Eison, Prince (2004).
In summary, such systems provide an immediate source of feedback for the academic and student, rapidly identifying areas of misunderstanding. Significantly, students are enthusiastic about their use. Moreover, there are potential improvements in student learning coupled with increased levels of advance preparation, improved student interaction, engagement, and active learning.
Socrative provides an active learning platform for the students to be responsive and participate in a classroom where they can easily engage with the atmosphere through game quizzes, interactive lessons and fun activities while providing constant and active feedback to the teachers for identifying the potential strategies for the desired output.
Effective Learning and communication via Socrative:
Socrative is a good tool for making learning easier and effective. In fact, it allows the teacher to not only built his or her own quizzes, but also to import quizzes from the store. This tool is good as it gives the opportunity to students to see the live progress of their results. This part of the work is the one that is mostly liked by students and the teacher. It’s quite operative tool as it enables the teacher to get all the students data of that quiz to use it for further planning of an effective strategy within the classroom for targeted output and developed results.
Engaging the “Quite Learners”:
It’s often the case that in a class, some learners repeatedly offer answers and others are happy to sit quietly. This is problematical, because it means the quieter learners aren’t forced to think. While some will do it inside, there are those who don’t feel they need to so, who then slip out on learning opportunities. Socrative pushes all learners to consider of an answer and allows their teacher to assess how well all of them actually understand the content of the lesson. The teacher is then better educated when deciding what learners need to help them move headfirst in their learning.
Tracking your “Learner”:
The whole purpose of Socrative is to pathway learning. Teachers can use it to evaluate the whole class and not only those who put their hand up. That means teachers get an improved sense of what the whole class understands, rather than just a leading few, can provide better feedback and make better decisions about the next stage of the lesson or course. The most favorite feature of Socrative is the Exit Ticket feature. Learners answer three questions that push them to be more reflective at the end of a lesson or module so they can identify progress and goals.
Overall Summary :
Socrative is a powerful program when implemented correctly within a classroom. The easy setup and classroom networking will appeal to the most technologically challenged teacher. Students in your class will also love the instant game-like feel of the program and the positive feedback they will receive. I whole heartily recommend this program for any classroom.
For more help getting more games into the classroom, I’d recommend reading this book called, Play Like a Pirate by Quinn Rollins.
Play Like a Pirate shows you how! You’ll learn: Why bringing passion to the classroom works – even if it isn’t related to your subject. Why action figures, Hot Wheels, LEGO, and other toys belong in your classroom. Why comic books and graphic novels aren’t “just for fun” How to use or create games that make content memorable all year long.
You may also like this play games in class blog post!